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Explosion and Pond VFX

I created the stylized explosion and water for these shots in a commercial I worked on at Mutiny FX. I created the 3D explosion and water elements in Blender and composited in After Effects. Another team member did the rotoscoping. Photogrammetry was done with Meshroom. Tracking in Syntheyes.

https://jessedaniel.art/vfx
https://mutinyfx.com

Dolly shot starting with CU

Dolly shot starting with CU

Pulls back to reveal pond

Pulls back to reveal pond

Full scene

Full scene

Footage plate. Wires removed. Bobber moved from tip of fishing pole to water surface. Water and explosions added.

Footage plate. Wires removed. Bobber moved from tip of fishing pole to water surface. Water and explosions added.

Photogrammetry was created from the camera move for water reflections and placement of the CG water.

Photogrammetry was created from the camera move for water reflections and placement of the CG water.

Added CG elements.

Added CG elements.

VFX breakdown video